XNA ContentManager.RootDirectory Considered Annoying as Hell ( XCCAH)

Beware of older XNA code using code created by the new project templates! The newer code sets the root directory of Content to "Content/" which breaks all my old code and was very confusing. Which leaves me wondering if they are going to include that as the default why not change it in the class! Blargg. Now any "game libraries" which have content that gets loaded have to worry about what the RootDirectory setting is at unless they use their own ContentManager.

ContentManager.RootDirectory Property <-- boo

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